awake. head throbbing. vision blurry.
So begins one of the most unique games to ever hit the App Store. What follows is an experience that takes the player through a dystopian world that starts with the simple gathering of wood and slowly grows in scope to places you’d never expect.
Amir Rajan discovered the original web-based A Dark Room (developed by Michael Townsend) on Hacker News and knew it needed to be on mobile. He negotiated the rights to create the iOS app and began his journey into RubyMotion and Objective-C development. He shares how he promoted his app and what it felt like to have a meteoric rise to the top of the App Store.
You should listen to this episode if you’ve ever wondered what it takes to have a best-selling app.
NOTE: It’s highly recommend that you finish A Dark Room before listening to this episode!
Podcast: Play in new window | Download (Duration: 55:15 — 44.4MB) | Embed

When you come from a non-technical background, listening to developers speak can sound a lot like FDJKFJ CJ KCDJK REJISJ KLSSJ K SKD.
Some entrepreneurs spend their entire lives trying to build the Next Big Thing, but there’s another much more successful group of business owners: lifestyle entrepreneurs. The best part about being in the latter group is that there is practically no luck involved, just skills that can be practiced and learned. Follow a fairly simple formula and you’ll find success.