The Non-Millennial’s Guide to Snapchat

This guide for anyone who just “doesn’t get” Snapchat (aka non-millennials).

I’ll teach you what “the kids” are doing all day on Snapchat, and show you the best ways that you can try the app out yourself.

Stay tuned for a full guide (written, not recorded) coming soon to this blog.

How to cancel your iTunes Match subscription

I’ve been keeping all my music in iTunes Match, Apple’s $24.99/year subscription service that syncs your entire music library across all your Apple devices. But I just got the Amazon Echo, so it’s time to give all my music to Alexa instead!

The off switch for the iTunes Match subscription is tucked away in settings, so I made this video to help anyone who wants to cancel their subscription, too.

034 : The UX of time travel with SFCD Agency

SFCD AgencyIt’s a seemingly simple problem — tell the user what time it is in different countries around the world — with an endless number of solutions. There are a few questions you need to ask yourself before even touching pencil to paper: What’s the best way for humans to manipulate time? And really, what is time?

SFCD Agency took a break from client work to put out its first mobile application: Miranda. It’s a time zone converter with an elegant and unique user interface. In this episode, Yasser, the Head of Product and Strategy, and Dmitry, the Creative Director, share their experience making Miranda.

It’s an inside look at the app creation process within an agency, where ideas are brainstormed and workshopped into their final form.

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033 : Bestselling indie games with A Dark Room’s Amir Rajan

Amir Rajanawake. head throbbing. vision blurry.

So begins one of the most unique games to ever hit the App Store. What follows is an experience that takes the player through a dystopian world that starts with the simple gathering of wood and slowly grows in scope to places you’d never expect.

Amir Rajan discovered the original web-based A Dark Room (developed by Michael Townsend) on Hacker News and knew it needed to be on mobile. He negotiated the rights to create the iOS app and began his journey into RubyMotion and Objective-C development. He shares how he promoted his app and what it felt like to have a meteoric rise to the top of the App Store.

You should listen to this episode if you’ve ever wondered what it takes to have a best-selling app.

NOTE: It’s highly recommend that you finish A Dark Room before listening to this episode!

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031 : How to raise money to fund your app with Hunter Gray

Hunter Gray from KlutchIn 2011, Hunter Gray turned his app idea into the capital needed in order to get the product built. In this episode of the podcast, he shares exactly how he pitched his idea for the original version of Klutch to investors, and how the venture capital world has changed in just a few short years. Not everyone will be able to turn their ideas into cash, but Hunter explains the methods that worked for him and talks about what might work for you, too.

There’s so much discussion of bootstrapping today (and for good reason, it works), but it’s nice to have a different perspective on building an app business. If you’re dying to get your app idea in front of investors, Hunter explains exactly what you need to do to make that interaction as successful as possible.

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