awake. head throbbing. vision blurry.
So begins one of the most unique games to ever hit the App Store. What follows is an experience that takes the player through a dystopian world that starts with the simple gathering of wood and slowly grows in scope to places you’d never expect.
Amir Rajan discovered the original web-based A Dark Room (developed by Michael Townsend) on Hacker News and knew it needed to be on mobile. He negotiated the rights to create the iOS app and began his journey into RubyMotion and Objective-C development. He shares how he promoted his app and what it felt like to have a meteoric rise to the top of the App Store.
You should listen to this episode if you’ve ever wondered what it takes to have a best-selling app.
NOTE: It’s highly recommend that you finish A Dark Room before listening to this episode!
Podcast: Play in new window | Download (Duration: 55:15 — 44.4MB) | Embed
In 2011, Hunter Gray turned his app idea into the capital needed in order to get the product built. In this episode of the podcast, he shares exactly how he pitched his idea for the original version of
It’s easy to look at somebody like Jeremy Olson and think, “wow, this guy came out of nowhere and just dominated the app scene!” His created his first app, 
The growth tactics you use when your company is just starting out are different from when the company is a few months old. They change even more as the company grows to handle more and more users. Applying the wrong growth tactics, at the wrong times, can be just as bad as not acting at all.