034 : The UX of time travel with SFCD Agency

SFCD AgencyIt’s a seemingly simple problem — tell the user what time it is in different countries around the world — with an endless number of solutions. There are a few questions you need to ask yourself before even touching pencil to paper: What’s the best way for humans to manipulate time? And really, what is time?

SFCD Agency took a break from client work to put out its first mobile application: Miranda. It’s a time zone converter with an elegant and unique user interface. In this episode, Yasser, the Head of Product and Strategy, and Dmitry, the Creative Director, share their experience making Miranda.

It’s an inside look at the app creation process within an agency, where ideas are brainstormed and workshopped into their final form.

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032 : Building an app business not just a product with Dan Counsell

Dan Counsell Realmac SoftwareWhat is one of the biggest mistakes made by aspiring app entrepreneurs? Confusing a product with a business. If you build and release an app, you’re selling a product. What happens when sales dwindle? Do you have a plan for sustainable revenue?

Dan Counsell is the founder of Realmac Software, creators of applications such as RapidWeaver, Ember, and Clear. He’s been in the software business for a while now, and has learned some extremely valuable lessons along the way. In this episode, he shares the story of his very first piece of software, and his shock when people started sending him money for it.

He also walks me through the design, development, and launch of his most recent app, Clear (which I personally use every single day). The app is available for both iOS and an OS X, and he talks about why all developers should be targeting both App Stores.

This episode is about creating an app business, not just a product.

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030 : A carefully crafted app launch with Jeremy Olson

Jeremy Olson TapityIt’s easy to look at somebody like Jeremy Olson and think, “wow, this guy came out of nowhere and just dominated the app scene!” His created his first app, Grades, while still in college, and it won him Apple’s prestigious Design Award in 2011. From there, he founded Tapity, an app development company that just launched its newest app Hours. He’s also the co-author of the popular App Design Handbook.

But creating a beautiful product is only one step in the process of releasing successful apps. In this interview, Jeremy takes me back to the beginning, and shares how he used a journal-like blog to make industry connections and build an audience before he even knew what he was doing. He also talks about turning app releases into launch events, which explains why Hours was covered by almost every major tech news website.

With over a million apps in the App Store, app success really is all about the launch. Jeremy shares exactly how he does it.

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Win a free ticket to the MoDev UX conference!

MoDev UX Conference in DC

One lucky reader will win a free ticket to the MoDev UX conference in Washington, DC this month! That’s a $799 value, and all you need to do is tell me why you want to go — I’ve got a form at the bottom of this post. But first, I want to tell you why I’m going and why you should want to go, too.

Why are conferences important?

Once of the first books I bought when I decided to quit my job at The Verge and start freelancing and working on this website full-time was Deduct It!: Lower Your Small Business Taxes by Stephen Fishman. Up until that point, my knowledge of the United States tax system was practically nonexistent, and I got the book to make sure that my first small business venture got off on the right foot.

But reading Deduct It! had unexpected consequences beyond simply understanding the law: each new chapter gave me a ton of new ideas for growing my business.

I was expecting a book about tax law to be extremely boring, but it read more like an instruction manual for kicking ass in small business. By learning the laws pertaining to certain types of purchases and income, I discovered new assets to buy and revenue streams I never even considered.

They say that the best way to learn a new language is through total immersion. That’s exactly what happens at conferences. And speaking this new language is the best way to think differently about your own projects and problems.

Why should I learn UX?

A computer science degree doesn’t teach how to code — it teaches how to think. Students still need to independently study individual programming languages, but the computer science background makes learning new languages much easier. When you already understand the concept of a linked list or an array, it’s easier to learn how to write them in Ruby, Java, Objective-C, or any other programming language.

Similarly, user experience teaches a different way to think about problems. Learning a new method for structuring a website or app will reveal user problems you never even realized existed.

Novice…no longer!

I define a novice as a person who doesn’t know enough about a topic to even ask the right questions. I was a novice when I decided to make my first iPhone app, and remained a novice for much longer than was necessary due to my stubborn desire to learn how to code all by myself and never ask for help.

But I’ve learned that it doesn’t actually take very long to exit the novice stage. The best way to do it is to find someone who knows more than you and make them talk about the topic of interest. Listening to the way these “experts” talk, and the specific points they make, is truly the real fast lane out of novice-dom.

Alright, so gimme my ticket

Ah yes, the free ticket to the MoDev UX conference!

The people who run the MoDev conference have been kind enough to give me two tickets — one for myself and another to give to one lucky reader. You’ll have access to all the workshops and the entire conference for the full two days. That’s a $799 value.

All you need to do is fill out the form below. You have until midnight on Thursday, May 8th. I’ll be contacting the winner on Saturday, May 10th.

Good luck, and I hope to see you there!

Contest entry is now closed.

017 : Using apps to fund apps with Bobby Gill

Bobby GillI was really into zines when I was in high school. I spent almost all my time on alt.zines, spent way too much time hunting for old issues of Urban Hermitt, and constantly found myself browsing the fantastic zine section at Tower Records. Almost all my money went to Microcosm Publishing.

But whenever I’d browse Microcosm Publishing, one number always caught my eye: the wholesale pricing. It was so much less than the full price. I wanted to pay that price, not retail.

I launched my own zine distribution, Deranged Distro, and stocked only the zines that I wanted to read. Selling copies more than made up for the cost of the issues I bought myself. It was a perfect situation.

My guest today is Bobby Gill, founder of BlueLabel Labs. BlueLabel Labs doesn’t just build apps for other people, it spends half its time working on its own mobile applications. Bobby has a passion for apps and some fantastic business insights. He even shares the reason why his new iOS game is only available in Canada.

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