It’s easy to look at somebody like Jeremy Olson and think, “wow, this guy came out of nowhere and just dominated the app scene!” His created his first app, Grades, while still in college, and it won him Apple’s prestigious Design Award in 2011. From there, he founded Tapity, an app development company that just launched its newest app Hours. He’s also the co-author of the popular App Design Handbook.
But creating a beautiful product is only one step in the process of releasing successful apps. In this interview, Jeremy takes me back to the beginning, and shares how he used a journal-like blog to make industry connections and build an audience before he even knew what he was doing. He also talks about turning app releases into launch events, which explains why Hours was covered by almost every major tech news website.
With over a million apps in the App Store, app success really is all about the launch. Jeremy shares exactly how he does it.
Podcast: Play in new window | Download (Duration: 49:22 — 39.7MB) | Embed

You have an idea for an app. Maybe you’ve even made some sketches or you have the full wireframes done. Now it’s time to hire a developer…but you don’t have any idea where to begin.
How many unread emails do you have in your inbox? If you went all the way back to the very oldest unread email, do you think you’d actually need it? If not, why is it still there? When are you going to do something about it?
I was really into zines when I was in high school. I spent almost all my time on alt.zines, spent way too much time hunting for old issues of Urban Hermitt, and constantly found myself browsing the fantastic zine section at Tower Records. Almost all my money went to Microcosm Publishing.