{"id":1217,"date":"2014-10-17T11:14:42","date_gmt":"2014-10-17T15:14:42","guid":{"rendered":"http:\/\/novicenolonger.com\/?p=1217"},"modified":"2023-01-13T17:22:56","modified_gmt":"2023-01-13T22:22:56","slug":"bestselling-indie-games-with-a-dark-rooms-amir-rajan","status":"publish","type":"post","link":"https:\/\/novicenolonger.com\/bestselling-indie-games-with-a-dark-rooms-amir-rajan\/","title":{"rendered":"033 : Bestselling indie games with A Dark Room’s Amir Rajan"},"content":{"rendered":"

\"Amirawake. head throbbing. vision blurry.<\/em><\/p>\n

So begins one of the most unique games to ever hit the App Store. What follows is an experience that takes the player through a\u00a0dystopian world that starts with the simple gathering of wood and slowly grows in scope to places you’d never expect.<\/p>\n

Amir Rajan discovered the original web-based A Dark Room (developed by\u00a0Michael Townsend) on Hacker News and knew it needed to be on mobile. He negotiated the rights to create the iOS app and began his journey into RubyMotion and Objective-C development. He shares\u00a0how he promoted his app and what it felt like\u00a0to have a meteoric rise to the top of the App Store.<\/p>\n

You should listen to this episode if you’ve ever wondered what it takes\u00a0to have a best-selling app.<\/p>\n

NOTE: It’s highly<\/em> recommend that you finish A Dark Room<\/a> before listening to this episode!<\/p>\n

<\/p>\n

Here’s what we chat about:<\/strong><\/p>\n