{"id":1060,"date":"2014-06-26T08:30:00","date_gmt":"2014-06-26T12:30:00","guid":{"rendered":"http:\/\/novicenolonger.com\/?p=1060"},"modified":"2023-01-13T17:18:44","modified_gmt":"2023-01-13T22:18:44","slug":"crash-bandicoot-inky-email-inbox-dave-baggett","status":"publish","type":"post","link":"https:\/\/novicenolonger.com\/crash-bandicoot-inky-email-inbox-dave-baggett\/","title":{"rendered":"025 : From Crash Bandicoot to a smarter inbox with Dave Baggett"},"content":{"rendered":"

\"DaveHow many\u00a0unread emails do you have in your inbox? If you went all the way back to the very oldest\u00a0unread email, do you think you’d actually need it? If not, why is it still there? When are you going to do something about it?<\/p>\n

Email itself first came on the scene circa 1993, alongside\u00a0Windows NT 3.1 and massive brick phones. Since then, our computers have evolved substantially \u2014 and just look at our smartphones \u2014 but our email inboxes\u00a0remain mostly just a big dumb bucket.<\/p>\n

Dave Baggett is using machine learning to bring your inbox up to speed. He’s the founder of Arcode, creator of Inky<\/a>\u00a0email client (iOS, OS X). Dave shares the interesting story of how Inky came to be, starting with working on the first\u00a0two Crash Bandicoot games and then\u00a0joining a travel startup that would end up taking over the industry (and eventually get acquired by Google).<\/p>\n

He’s got an interesting story and a fresh take on email. It’ll make you think about your own projects differently.<\/p>\n

Here’s what we chat about:<\/strong><\/p>\n